#include <Framebuffer.h>
◆ Framebuffer()
| hdps::Framebuffer::Framebuffer |
( |
| ) |
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inline |
◆ addColorTexture()
| void hdps::Framebuffer::addColorTexture |
( |
int |
colorAttachment, |
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|
Texture2D * |
texture |
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) |
| |
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inline |
◆ addDrawBuffer()
| void hdps::Framebuffer::addDrawBuffer |
( |
GLenum |
target | ) |
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|
inline |
◆ bind()
| void hdps::Framebuffer::bind |
( |
| ) |
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|
inline |
◆ create()
| void hdps::Framebuffer::create |
( |
| ) |
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inline |
◆ destroy()
| void hdps::Framebuffer::destroy |
( |
| ) |
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|
inline |
◆ disableColor()
| void hdps::Framebuffer::disableColor |
( |
| ) |
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inline |
◆ enableColor()
| void hdps::Framebuffer::enableColor |
( |
int |
target | ) |
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inline |
◆ getColorTexture()
| Texture2D & hdps::Framebuffer::getColorTexture |
( |
int |
attachment | ) |
const |
|
inline |
◆ release()
| void hdps::Framebuffer::release |
( |
| ) |
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|
inline |
◆ setTexture()
| void hdps::Framebuffer::setTexture |
( |
GLuint |
attachment, |
|
|
Texture2D & |
texture |
|
) |
| |
|
inline |
◆ validate()
| void hdps::Framebuffer::validate |
( |
| ) |
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|
inline |
The documentation for this class was generated from the following file:
- D:/Work/ManiVault/DevBundle/allmain/source/core/HDPS/src/graphics/Framebuffer.h